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My First Project at Ubisoft
Maintained bug reports of the highest quality to ensure developers had accurate information to efficiently fix issues (SP and MP).
Self-taught knowledge of interdisciplinary tools and software to find the most efficient way to analyse critical bugs (SP and MP).
Collaborated across departments and studios to update the functionality and aesthetics of underdeveloped features, levels and player mechanics along with their VFX and SFX.
Collaborated with animators, programmers, and audio designers to achieve a high-fidelity game feel.
Developed skills for interdisciplinary collaboration between Design, Programming and QA to assist developers and speed up production.
Worked following test plans to improve debugging efficiency of new game modes during rapid iteration (MP).
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