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EVERGREEN

Team size: 8 people

Design team size: 2 people

Platform: Android mobile devices

Project length: ∼1 month

Engine & tools: Unity, Adobe Suite, Google Workspace Suite, Da Vinci

Personal responsibilities: Initial concept, pitch, crafting system, marketing strategy,

player experience, audio and music design, menu flow and UI features

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DBGA x What Whapp

Evergreen has been my first experience as Project Lead on a game.

It's also been my first approach to design for mobile gaming.

Just like Shrouded, this project has been worked on alongside a partnering company, What Whapp, with years of experience

and specialized in mobile entertainment. 

What I did

Alongside my responsibilities and contribution, I also:

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  • Defined the design and overall production goals across all development departments

  • Defined the two main gameplay loops commissioned by the client

  • Collaborated on design and creative vision

  • Pitched the idea to the client

  • Planned the approach to marketing and developed the majority of required assets

  • Actively participated in game design brainstorms

  • Have been closely involved in the design and development of the player progression system

  • Worked closely on sound and music assets

  • Created game assets, particularly vfx tied to the in-game background art

  • Helped ship a high quality finished product

  • Produced highly detailed and curated design documentation

What I learned

Evergreen challenged me in multiple ways since never before I had the opportunity to work on a mobile title aimed towards casual audiences.

 

For the first time I had to deal with (and successfully solved) usability and design issues for the specific type of input and technology we were developing for.

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I successfully defined, managed and achieved the project scheduled goals, delivering What Whapp a final product that was met with great satisfaction and praise.

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In the final stages of production, being responsible for the background effects and animation for the core gameplay loop made me less dependant on the art team who already was having a busy time with asset creation and polish.

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Overall, working on Evergreen has been an enriching learning experience.

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