EVERGREEN
Team size: 8 people
Design team size: 2 people
Platform: Android mobile devices
Project length: ∼1 month
Engine & tools: Unity, Adobe Suite, Google Workspace Suite, Da Vinci
Personal responsibilities: Initial concept, pitch, crafting system, marketing strategy,
player experience, audio and music design, menu flow and UI features
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DBGA x What Whapp
Evergreen has been my first experience as Project Lead on a game.
It's also been my first approach to design for mobile gaming.
Just like Shrouded, this project has been worked on alongside a partnering company, What Whapp, with years of experience
and specialized in mobile entertainment.
What I did
Alongside my responsibilities and contribution, I also:
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Defined the design and overall production goals across all development departments
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Defined the two main gameplay loops commissioned by the client
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Collaborated on design and creative vision
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Pitched the idea to the client
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Planned the approach to marketing and developed the majority of required assets
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Actively participated in game design brainstorms
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Have been closely involved in the design and development of the player progression system
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Worked closely on sound and music assets
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Created game assets, particularly vfx tied to the in-game background art
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Helped ship a high quality finished product
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Produced highly detailed and curated design documentation
What I learned
Evergreen challenged me in multiple ways since never before I had the opportunity to work on a mobile title aimed towards casual audiences.
For the first time I had to deal with (and successfully solved) usability and design issues for the specific type of input and technology we were developing for.
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I successfully defined, managed and achieved the project scheduled goals, delivering What Whapp a final product that was met with great satisfaction and praise.
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In the final stages of production, being responsible for the background effects and animation for the core gameplay loop made me less dependant on the art team who already was having a busy time with asset creation and polish.
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Overall, working on Evergreen has been an enriching learning experience.