GAMEQUEUE
Team size: 8 people
Design team size: 3 people
Platform: Windows PC
Project length: ∼1 month
Engine & tools: Unity, Adobe Suite, Google Workspace Suite
Personal responsibilities: Initial concept and pitch, general design, level design, player experience, audio design, marketing material
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Digital Bros. Game Academy
Gamequeue is a 'simulator' game with a twist: it isn't actually simulative. Players reprise the role of a game dev working inside a video game factory instead of a studio. Unfortunately for them, the job doesn't get any easier. The goal is to assemble games with the right individual items just as if they were industrial physical products.
What I did
Alongside my responsibilities and contribution, I also:
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Helped with the pitch creation
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Collaborated and helped define the gameplay core mechanic
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Collaborated on design and creative vision
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Produced the marketing assets
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Contributed in defining the game's art direction
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Actively participated in game design brainstorms
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Worked on sound assets
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Helped with the level decoration
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Helped successfully ship the finished product
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Helped produce highly detailed and curated design documentation
What I learned
First and foremost Gamequeue allowed me to explore new design ideas. Although I didn't lead the design team, I contributed with my own design suggestions. What I liked most about working on this project was the ability to collaborate on a three person team to explore a new design space and make something unique for that time. This experience also allowed me work on and improve both my hard and soft skills.
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