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Design Contributions to Star Wars Outlaws:
Refining the Galaxy, One Planet at a Time

Crafting the Galaxy: World Design

In the core experience of Star Wars Outlaws, my role centered on open world design as I helped shape immersive environments that feel alive, grounded in the lore, and full of storytelling potential. From the smallest details of back-alley settlements to the expansive skylines of lawless planets, I collaborated with narrative, environment, and level design teams to create spaces that not only support gameplay but spark player curiosity. My work contributed to building worlds that balance cinematic immersion with player agency, reinforcing the game’s tone of rebellion and exploration.

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My Contributions - Main Game

Focused on mainly on Toshara, the game's largest planet, and the two featured closed-worlds: Cantonica and Kijimi.

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  • Worked on populated explorable areas with a strong sense of Star Wars authenticity by collaborated with environment artists and level designers to define world layout and flow

  • Suggested placement of environmental elements to support player quality of life

  • Helped with traversal logic and visual composition for player direction and comfortable gameplay

  • Ensured gameplay-relevant landmarks aligned with player exploration goals
     

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DLC: Wild Card - Quest Design

For Wild Card, I shifted focus to quest design by dealing with narrative-rich missions that reflect the unpredictable nature of the underworld. I paid particular attention to quest readability and narrative integration, ensuring that each quest felt like a natural extension of the characters and world players had come to know in the base game.

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  • Collaborated closely with level designers to support mission flow and player navigation

  • Integrated narrative objectives with gameplay mechanics for seamless experiences

  • Worked on visual and gameplay affordances to guide players naturally

  • Playtested and iterated on quest pacing, challenge, and player engagement

  • Ensured quests reflected the chaotic, unpredictable tone of the Wild Card narrative

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DLC: A Pirate’s Fortune – Quest & Gameplay Features Design

A Pirate’s Fortune offered me the opportunity to deepen my knowledge of gameplay features design by working on intuitive, layered systems that complemented the existing mechanics. I provided feedback on pirate-themed features—such as spaceship and weapon upgrades—that aligned with the DLC’s tone and reinforced player freedom. Alongside my team, I learned how to introduce these new systems organically, allowing players to discover mechanics through gameplay rather than exposition. My focus was to ensure these additions enhanced the overall experience without disrupting flow, expanding the game’s depth while staying true to its core design.

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  • Contributed to the design of new pirate-themed gameplay systems and mechanics

  • Provided feedback on upgrade systems for ships and weapons to support player freedom

  • Reported and documented design-related bugs and edge cases to uphold team benchmarks

  • Tested player progression pacing and risk-reward balance in pirate activity loops

  • Collaborated across disciplines to ensure gameplay features supported narrative goals

  • Participated in QA and iteration cycles to help polish and refine new gameplay systems

© 2023 by Oren Moscovici.

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